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A beginner's roadmap from level 1 to 15 in Torn City: how XP works, what to do on your first day, a simple train-then-attack plan, and how to make your first money with travel runs once the Travel Agency unlocks.
Level 15 unlocks the Travel Agency, and with it the first reliable way for a new player to make money. Before that, cash is hard to come by, so experienced players treat 15 as the first real milestone and push to reach it in days, not weeks.
Travel opens up three things at once:
The plan in short: train a little in the gym so you can win fights, then spend almost all your energy attacking weak-for-their-level targets until you hit 15. After that, level stops mattering much and your energy goes back to the gym.
Set up the things that run in the background first, then start spending energy and nerve. Each of these takes a minute and pays off for weeks.
You'll only finish the first few before level 15. That's fine: keep studying afterwards.
Attacking a player and choosing Leave is by far the fastest way to gain XP. Torn hides your XP bar.
|
Activity |
XP compared to "leave" |
|---|---|
|
Attack and leave |
100% (best in the game) |
|
Attack and mug |
about 55–60% |
|
Attack and hospitalize |
about 40% |
|
Crimes, gym, job |
small amounts |
Unlocks along the way
|
Level |
Unlock |
|---|---|
|
3 |
Join a company; Lottery |
|
5 |
Auction House; more missions; Poker |
|
10 |
Become a company director |
|
13 |
Global chat |
|
15 |
Travel Agency |
Determined players reach 15 in well under two weeks, and some report doing it in under one. The route has two phases.
Phase 1 — Train just enough (first few days). Put your energy into the gym until you have roughly 400–600 total battle stats, weighted toward strength and speed. Keep happy high (cheap candy from the Sweet Shop helps). Don't over-invest: training here is only a means to winning fights.
Phase 2 — Attack and leave (until 15). Once you can beat leveling targets comfortably, stop training and spend every bit of energy on attacks.
Pre-travel income is small, so the goal is a modest war chest for gym costs, candy and your first flight, not wealth. Reported figures are around $50–75k a day from shop flipping alone.
At 15, open the Travel Agency in the City (West Side) and start with short runs to Mexico, the Cayman Islands or Canada. You can carry 10 items home per trip as a new player without upgrades, so short flights mean more trips per day.
|
Destination |
Flight time (standard) |
Ticket cost |
Why go |
|---|---|---|---|
|
Mexico |
24 min |
$6,500 |
Cheapest starter run: dahlias and jaguar plushies |
|
Cayman Islands |
33 min |
$10,000 |
Short hop for plushies and flowers |
|
Canada |
39 min |
$9,000 |
Short hop for plushies and flowers |
|
Switzerland |
2h 46min |
$27,000 |
Rehab to clear drug addiction |
How a run works:
Things to know before you fly:
When you land you get a 15-second protection window; after that you show up on the country's People list, where muggers wait for travelers. Buy what you need quickly and fly home.
Flying out without enough money. Your inventory and the bank stay home, so you can only spend the cash you carry. Before you book, add up the cost of a full load of items at foreign prices, plus any rehab or hunting fees. Short on cash? About 10 minutes before you land, message your faction banker to send money, so it's in your wallet on arrival and you don't sit abroad waiting where muggers can find you.
Love it, once again
thank you !