Skip to content
Torning
Torning

Free tools on the Torning website

by liharris30 tools calculators free

The free calculators and reference tables on the Torning website: what each one answers, and what you get once you sign in.

Where to find them

Open Tools at the top of the Torning website. The tools are grouped into eight categories: Money, Travel, Items, Crimes, War and chains, Racing, Reference and For scripters.

Use the search input at the top of the hub to find any tool by its name, summary or keywords, or tap a category pill to filter the list. When viewing any tool, the More free tools strip at the bottom highlights other tools in the same category.

Anyone can open them without an account. Without signing in you see a preview: the top few rows, 7 days of price history, or a worked example in place of your own inputs. Signing in with a free account unlocks the full tool, up to 3 months of history, and custom inputs. Nothing on these pages needs Pro or Ultra.

Money

  • Bank interest: what a deposit pays at today's bank rates for the term you pick, with the merit bonus, and what the same deposit earns over a year on every term. Before you sign in it shows a worked example.
  • Bank rate history: daily interest-rate history across every term from one week to three months. Before you sign in it covers 7 days; signed in, it covers 3 months.
  • Stock dividends: which stock's first dividend block pays itself back fastest.
  • Stock blocks: the blocks after the first for every stock that pays out, with what each costs and how many days it takes to pay back. Before you sign in it shows the fastest 5 stocks.
  • Stock movers: which stocks rose and fell the most over a day, a week and a month, with a sparkline per stock.
  • Stock perks: unlock requirements, market cost and benefits for every passive and utility stock perk block. Before you sign in it shows the 5 cheapest perks.
  • Points value: what a point costs today, its price history, and a converter from cash to points and back. Before you sign in the history covers 7 days; signed in, it covers 3 months.
  • Energy and nerve cost: the cheapest items for energy, nerve and happy, priced per unit from the market. Before you sign in it shows energy only.
  • Property value: every property's price, happy and upkeep a day, ranked by happy per million dollars. Before you sign in it shows the top 5.
  • Wealth ladder: the four foundational financial milestones in Torn sequenced in order, from your first bank deposit to a war chest, with an interactive networth stepper.
  • Market fee: what you keep from an item market sale after the fee, and the exact price to list at to clear a target sum.

Travel

  • Flight times: how long a flight to each destination takes, and how many items each way of travelling carries. Before you sign in it shows standard flights only; signed in, it shows every way of travelling.
  • Travel return time: enter a departure time or leave now, and see when you land and when you arrive back home for every destination. Before you sign in it shows standard flights only.
  • Abroad profit: what each foreign item makes per trip and per hour from the latest shelf reports, after the market fee, for a standard flight. Signed in, you can pick one country. Before you sign in it shows the top 5.

Items

  • Item prices: what every item sells for, and the week's biggest price moves.
  • Consumables: every drug, booster, candy, alcohol, energy drink and medical item with its active effect, requirement and live market price. Before you sign in it shows the top 5 per category.
  • Weapons and armour: searchable combat equipment catalogue across primary, secondary, melee, armour and temporary slots with price and circulation. Before you sign in it shows the top 5 per slot.
  • Item categories: circulation, unique item counts and total market value in circulation across every item category in Torn. Before you sign in it shows the top 5 categories.
  • Shop flips: shop items that sell on the item market for more than they cost, after the market fee, with the profit per item and per 100. Signed in, you can search by item or shop. Before you sign in it shows the top 5.
  • Inventory value: paste a list of items, one per line with a quantity (for example Xanax x12), and see what each is worth and the total. Lines it cannot price are listed with the reason. Nothing you paste is kept. Before you sign in it shows a worked example.
  • Item rarity: the items with the fewest copies in circulation, and the items worth the most in total across every copy. Signed in, you get the top 50 of each with a search. Before you sign in it shows the top 10.
  • Museum sets: what each plushie and flower set costs to complete at item market prices, its total points value, and its dearest piece.

Crimes

  • Organised crimes: every organised crime's difficulty, scope, the item each role needs and its price, and what those items cost in total. Before you sign in it shows the first 3 crimes.
  • Crimes: every crime's nerve cost, enhancer item and the enhancer's current market price. Before you sign in it shows the first 3 crimes.

War and chains

  • War cache split: split a ranked war's caches between two factions, with the cash it takes to even it out.
  • War target decay: enter a ranked war's opening target and when the war started, and see the target now, how many times it has dropped, and when it next drops. Times follow the clock you have chosen in Torning. Before you sign in it shows a worked example.
  • NPC loot: every loot NPC's level now, and when it reaches the next.
  • Chain bonus hits: enter your chain and see the next bonus hit, how many hits until it, and every bonus hit in order.
  • Chain pace: enter your current chain count, target and finish time to calculate the hits per hour needed, along with the next bonus hit.
  • Chain watch points: calculate points for each chain watcher from their primary and backup watch hours, using pasted roster lines.
  • War payout: split a ranked war's cash pot between members by attacks, assists and losses, accounting for faction cuts and war expenses.
  • Chain energy: calculate how many chain hits a faction has banked from natural energy, Xanax and regeneration, and how long until energy runs dry at a chosen pace.
  • Effective stats: calculate effective combat stats after percentage modifiers from merits, education, perks and loadouts.
  • Spy report reader: paste a spy report and read its battle stats as a table, with the total and how it splits. The name in the report is never shown and nothing you paste is kept. Before you sign in it shows a worked example.

Racing

  • Racing cars: each car's stock stats compared within its class. Signed in, you can switch class. Before you sign in it shows one class.
  • Racing tracks: every track's length and the best lap on record for each class. Before you sign in it shows 3 tracks.

Reference

  • Torn calendar: Torn's events and competitions, and when each starts.
  • Torn time: Torn City Time beside your own clock, how long until the next Torn day, and a converter between the two. Signed in, it starts on the time zone saved in your account; you can also pick any zone.
  • Daily checklist: personal and casino daily routines in Torn, with direct links into the city and a countdown to the next Torn day.
  • Money shorthand: parse shorthand values like 1.5b or 250k into full numbers, and convert numbers into clean shorthand and points values.
  • Education planner: every course by subject with its length and cost. Signed in, pick a course to see every course you need before it, in order, with the total days and cost.
  • Awards: every honour, medal and merit, searchable, with how many players hold each honour and medal. Before you sign in it shows the first 20.
  • Territories: every territory's respect, slots and neighbours, searchable. Before you sign in it shows the top 10 by respect.

For scripters

  • API error codes: every Torn API error code, what each means, and whether it represents an invalid key or a transient error to retry.
  • Log types: searchable catalogue of every Torn log type and log category with their integer IDs.